http://gamebutton.blogspot.com/

Friday, August 21, 2009

WonderKing Developer Blog 2: Postmortem of the Korean Beta and the Value of GMs


When we were initially launching WonderKing (OBT) back in February of 2007, we wanted to use an unorthodox approach. Without any breaks between the phases, we launched CBT then OBT– in that particular order. We had that much confidence in the game. We definitely wanted to make an impactful first impression when launching the game in Korea, so we decided to direct our focus on game management. Among the essential aspects of game management, evaluating a user’s immediate reaction to the game was deemed a fairly important aspect. Therefore, for the well-being of our game, WonderKing, we jumped right in to inspect the features and put ourselves in the players’ shoes.

Click here to read the full story.

1 comments:

Anonymous said...

The games video trailer with some specifications can be found on http://www.techarena.in/video/26256/-wonderking-pc-gameplay-video.htm. Check it out.

Post a Comment