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Friday, August 21, 2009

Massively Interview: Q & A with WonderKing Developers!


Massively interview: A Q&A with the developers of WonderKing

by William Dobson Jun 3rd 2009 at 11:00AM

When we last heard about WonderKing, we found out about some of the features in the game that are aimed at bringing depth to its 2D perspective -- things like Castle Battles with siege warfare certainly sound quite grand for this setting. We were lucky enough to have a chance to talk to some of the people behind the game to find out a bit more about these features, as well as the challenges involved with bringing WonderKing over from the Asian market, and some other questions our readers will probably have had on their minds. Yes, that includes the big one: is this more than just a "MapleStory 2"?

To read more, click here.

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