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Friday, August 21, 2009

Aion

Publisher: Ncsoft
Developer: Ncsoft
Category: Role-Playing
Release Dates
Online - 09/22/2009
N Amer - 09/22/2009
Intl - 09/25/2009
Gone Gold
Official Game Website

When a new triple-A massively multiplayer online game is announced, there is usually a lot of hype about what it will offer and how it will differentiate itself from the other titles vying for players’ time and monthly subscriptions.
Aion, from NCsoft, has had some additional pressure put on it in addition to the hype. Consider that NCsoft has had a couple of MMOs start out and then falter and close (Auto Assault and Tabula Rasa), and while City of Heroes/Villains is still going strong, the North American market for Lineage II is a little shy (the game, though, is a huge hit in Asia), so if NCsoft needs a hit MMO, it appears that pressure falls squarely on Aion and the development team.
The closed beta session ended today, and the game will launch a new version with a ton of new content and some changes for when it goes to open beta at the start of September. The game will release September 22 – if all goes according to plan.
With all that in mind, and knowing the game may be a slightly different beast with the next version, it’s still applicable to do a preview of the game. What Aion brings to the MMO table is a game that will be challenging, is beautifully crafted and has stories steeped in lore for the player who wants to feel some immersion.
Aion is the story of a world shattered, with two races growing up separately with a racial hatred of the other side. The Elyos are pure and light, with white wings (once they have ascended to level 10 and become a Daeva – more on that in a moment), while the Asmodians are a bit darker, with clawed feet and fingers and black wings. The game does have a robust customization selection in the character creation so while there are some physical attributes particular to each race (as well as armor that is bit more finite in looks at the start), you can create your own look for your character.


There are four profession archetypes, that each break down into two sub-classes: warrior breaks down into gladiator and templar, priest goes to cleric and chanter, scouts can become rangers or assassins, and mages can choose the path of sorcerer or spiritmaster (pet class). There are beginning towns that have a series of quests designed to introduce the game to players as well as get them to level 10, which is when players ascend to the rank of Daeva and get their wings, as well as determining what class they will play through the rest of the game with that particular character. As your character advances, you buy skill books to learn the skills commiserate with your level and class.

The wings truly offer an interesting dynamic to the game. First off, they are not a form of transportation that can take you all over the world. The wings are on a timer and can be zone specific – in that you can fly in some zones, but not in most of the land quest zones. However, you can still glide by double-tapping the space bar and this can help you traverse hostile territory faster, or even chase down a running enemy, if you can find a bit of a hill to use as a launching point for the glide mechanic.

The game itself has base elements that are standard with most MMOs. You get a series of quests designed to draw you through the lore of the game as well as level you up. You level, you get better skills and better equipment. There is also a harvesting and crafting element to the game that will give players who want to take a break from the fighting something to do.

In combat, you can chain attacks. One attack may open a secondary chained skill and allow you to evolve the damage to a higher level.

But Aion’s glory is also a warning post for the player base – this is not a world where a player can waltz through it with hardly a thought for strategic elements or group dynamics. The Shattered World is a harsh place where beauty can host peculiar wildlife that will do you in quickly and effectively. Yes, with skill you can fight a couple of levels above you, but get careless and mobs half a dozen levels lower will attack and might kill you. In addition to experience debt, there is also damage to the soul, which can accrue and cost a pretty bit of coin to heal. The more soul damage you have, the slower you recover and move. Grouping, when possible, is advised and a good group can make for a thoroughly enjoyable time.


But more so than the player-versus-environment (PvE) elements, the world of Aion is also player-versus-player (PvP). And you don’t get a choice of whether you wish to participate. If you are in the same zone as players from the other faction, they can attack you and likely will if they see you. For example, one night recently a rift opened up between the world of the Elyos (Elysae) and the world of Asmodae (home of the Asmodians … as you probably could have guessed). A group of players from Elysae went through the portal and worked across the landscape to the snowy areas outside of the Asmodian citadel Morheim. The battle lasted hours. Any player coming out of the city was attacked.

You can earn Abyss points (which is an open PvP zone players can get to after level 25) through killing players of the other faction. But it does not matter if you are simply trying to quest or not. Every player is fair game in an open-PvP setting. That is yet another reason why Aion is not for the more casual MMO gamer. You need to be on your toes and watch to see if a rift has opened.

Aion is simply a gorgeous game with a fair amount of lands to explore and a host of quests. The music is very nice and some of the NPCs (non-playable characters) had voices in the closed beta, which furthered the story elements.

This is a great game in the making and a whole lot of fun to play. It is challenging, and has those jaw-dropping moments that are seldom seen in very many games. Was all the hype merely hot air under the wings of the Elyos and Asmodians? Nope, this is a game that might not have appeal to more casual players, but for those who don’t mind PvP and enjoy challenging gameplay, Aion is on target to be a huge hit.

WonderKing Developer Blog 4: Gameplay and Tough Decisions for PvP


Deciding to develop a 2D, side-scrolling game instead of a 3D game was easy. Our company, Ryu & Soft, has had experience in developing 2D games for quite some time and given that 2D games are our forte and our passion, we wanted to continue concentrating on the 2D genre. Additionally, the majority of our player base prefer 2D games over 3D games. Therefore, we decided for our users to start developing WonderKing. With our experience and skills in making 2D side-scrolling games, our mission was to provide another option – diverse in its elements with unique systems and content, yet still dedicated to the 2D side-scrolling MMORPG elements. We kept all this in mind as we dreamt of WonderKing.

Click here to read the full story.

WonderKing Developer Blog 3: Challenges of Localization in Different Regions


Localization is only one part of a game, but to take a country’s situation and tradition into heart and to realize that you can accrue new wisdom, even at our age, is truly enlightening. Making a complete game is important, but preparing it in a way to fit a user’s taste is paramount. Whenever we take up a new project, we enter with a renewed mind and heart and it always turns into a joyous experience.

Click here to read the full story.

WonderKing Developer Blog 2: Postmortem of the Korean Beta and the Value of GMs


When we were initially launching WonderKing (OBT) back in February of 2007, we wanted to use an unorthodox approach. Without any breaks between the phases, we launched CBT then OBT– in that particular order. We had that much confidence in the game. We definitely wanted to make an impactful first impression when launching the game in Korea, so we decided to direct our focus on game management. Among the essential aspects of game management, evaluating a user’s immediate reaction to the game was deemed a fairly important aspect. Therefore, for the well-being of our game, WonderKing, we jumped right in to inspect the features and put ourselves in the players’ shoes.

Click here to read the full story.

WonderKing Developer Blog 1: The Story Behind WonderKing


Ryu & Soft started in a small city called “Daegu” in South Korea and was officially founded in December of 1999. It is located on a university campus where youth and creativity are always around. Approaching our ten year anniversary, we have been PC online game developers for quite some time and continue to strive to be the best 2D game developer.

Click here to read the full story.

Game Source Interview with Hyuk Min Kwon, Lead Developer!


After the big success of Atlantica Online, Ndoors Interactive will publish a different kind of MMO, a 2D side-scrolling one that could remind to MapleStory style. We told about WonderKing with Hyuk Min Kwon, Lead Developer, Ryu & Soft.

GS: Could you introduce the game’s background?
WK: WonderKing is a 2D, side-scrolling MMORPG developed by Ryu & Soft. This game takes players on a wildly adventurous and sometimes dangerous journey as they try to defeat the evil army, Zero Force, and their demon leader. A game designed for all ages, players will be traversing beautiful beaches to murky marshlands and frigid snow fields as they take on the mantle of WonderKing to save the world. The development of WonderKing came about when the developers at Ryu & Soft decided to move from making casual games to creating MMORPGs. With a passion and drive to be the best 2D developers, WonderKing was born.
To read more, click here.

Massively Interview: Q & A with WonderKing Developers!


Massively interview: A Q&A with the developers of WonderKing

by William Dobson Jun 3rd 2009 at 11:00AM

When we last heard about WonderKing, we found out about some of the features in the game that are aimed at bringing depth to its 2D perspective -- things like Castle Battles with siege warfare certainly sound quite grand for this setting. We were lucky enough to have a chance to talk to some of the people behind the game to find out a bit more about these features, as well as the challenges involved with bringing WonderKing over from the Asian market, and some other questions our readers will probably have had on their minds. Yes, that includes the big one: is this more than just a "MapleStory 2"?

To read more, click here.

Press Releases - All Hail the WonderKing


NDOORS Announces New MMO Title
NDOORS Interactive today officially announced their newest title, WonderKing. Planned for release in the second half of 2009, WonderKing is an unconventional MMORPG from the developer Ryu & Soft that is designed for gamers of all skill level. The beta is scheduled to launch early this summer.

“With the success of Atlantica Online and Luminary: Rise of the GoonZu in the US, we feel the market is eager for a variety of MMO games,” said Peter Kang, CEO of NDOORS Interactive. “WonderKing’s introduction to the North American market will offer a truly encapsulating experience for gamers of every taste and preference.”

To read more:
Atomic Gamer|Massively|Worth Playing|MCV|IGN|DCEmu|Develop|Spawn Point

If you prefer to read German:

Mondes Persistants

If you prefer to read Spanish:

Video Juegos

WonderKing PC Screenshots!


NDOORS Interactive has acquired the rights from SBSi to publish the casual MMO WonderKing in North America. This 2D side-scrolling MMO is also being launched in Japan, Hong Kong and Taiwan.

The title’s playful visuals and gameplay is designed to appeal to teenagers and pre-teens - ages 12 to 15 - looking for a light, engaging online experience. Players will challenge the demonic forces of Valron in real-time combat as they strive to become the “Wonderking” that will bring light to the shadows of darkness. There is a wide variety of customization available from clothing to facial features and hairstyles. WonderKing will be free-to-play and offer players the ability to acquire tools, weapons and mounts from the item mall.
To read more, click here

WonderKing Trailer!


NDOORS Interactive released this first teaser for their upcoming side-scrolling MMORPG WonderKing.
WonderKing is scheduled for closed beta in the second quarter of 2009. This 2D, side-scrolling MMORPG takes players on a wildly adventurous journey with story-by-story quests, much like a fantasy novel. Players will travel from beautiful beaches to murky marshlands and frigid snowfields as they take on the mantle of WonderKing to save the world. Designed for gamers of all ages, WonderKing’s character advancement system allows players to grow into higher classes, each designed to suit different play styles.

For more information on WonderKing, visit: http://www.playwonderking.com

Thursday, August 6, 2009

Runes of Magic FEATURES


Runes of Magic: RISE OF THE Demon Lord
COMING SOON in 2009

FEATURES:

* Free to Play: There are no monthly payments

* Regular updates: New features, Job, Festival, Map, Story, and Monster Level

* Dual Class System with 6 Primary and Secondary Job Job which can be selected; or Armor Skill players will be very different from the other players

* More than 2000 quest quest and continued with the flow of the story in.

* Background Story game is interesting, integrated with the gameplay.

* Access in the game with a full 3D free atmosphere.

* Dungeon interesting and dynamic - without challenge that can compensate the items in the game.

* Spell and Skill variatif that can be adjusted with the play-style players.

Armor Set * Special Bonus with costumes and costume-interesting.

* Styling shop - Customize the mount and equipment can make every player is unique in the game.

* Dynamic item system combine with a variety of Runes. Each item in the upgrade and can combine to produce the new items of interest.

* Arena Battleground PvP, Guild Wars, City Raid, Duel, Server vs. server PvP (upcoming feature).

* Honor system - Each victory will result in the PvP Honor that can be exchanged with an item or attribute in the game.

* Ranking system - grab top positions in 10 games.

* Mount System is unique and varies according to the taste.

* Crafting System and varied detail - can create / upgrade / change an item in the game.


* Guild system is interesting and unique.

* Housing System - Home for each player, the house can provide a bonus in the game.

* Guild Castle - Guild with a certain level can make a castle and you can grab another Guild Castle.

* Reputation System - Increase the reputation in the game can give players access to the items.

* Game Plug-In/Addon Development: Changes in the game display, providing additional features in the game, all players can be used.

* In-Game Radar Questing for easier search and NPC.

* Auction House - Purchase & sale items.

* Mini-games - There are many interesting mini-games in Rome

* The Monster Cards - Players can collect monster cards to get more information.

* Mouse Control, Auto-movement, Keyboard Mode (WASD).

* Bi-lingual System - Players can choose their language preference (English & Indonesia) and can play in the world 1.

# 1 Free-to-Play MMORPG Play MMORPG

Runes of Magic Indonesia - MMORPG


This is the prologue of a New Online Game of the Prodigy Infinitech proudly presents Runes of Magic (ROM) for the public gamers Indonesia.

Rome is a full 3D game Free-to-Play MMORPG (massively Multiplayer Online Role Playing Game) number one in the continent and EROPA AMERIKA. The success of this was by gameplay that is different from the other features and customization which vary widely.

Adventure and fun awaits you is not limited to the RoManiacs allied against the darkness that haunt the world Taborea. In addition you will be spoiled by hundreds of unique features of all the online game ever, combined into one in the world RUNES OF MAGIC.

Another feature that is only there in the ROM is Billingual System, where players can choose the language or English. Players can still play together in one of the world despite their different languages.

For those who like to design your own game viewing, you may do so only in Rome. In addition there are many more fitur2 that can only be found in Runes of Magic.

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Time will soon come for you to explore the world Taborea and scratch themselves before period!

COMING SOON in 2009
# 1 Free-to-Play MMORPG Freatures
# 1 Free-to-Play MMORPG Play MMORPG